I've been playing GW1 since its very start and i still enjoy it up to this day. Maybe it's nostalgia - i don't know, but that does not matter. The whole hype with GW2 was to completely revamp the carebear stuff that was the key of gameplay in GW1 (to make it short for those who don't know, you could play through the whole game without ever having to party with another person for anything), later they decided to revamp the genre itself to make more hype. And what did they do? They added bling to the game, fancy graphics, jumping and move/dodge based combat, but the rest is all the same. Those dynamic events are not that dynamic as they promised, there are exploits which are not being fixed for no reason, all the people are playing the game like a single player with killing rats and picking fkng flowers while running around and singing 'Raining Man'. My point is - if you want to revamp and redefine the MMORPG genre, you have to do it step by step, not all at once, it took them what, 6 or 7 years to complete this, and this game looks like a ps2 rpg with story for role players and never ending carebear pve. You never ever will have an element of surprise when 20 people run to you and your crew from your back and you have to defend yourself - this is dynamic, not presetting everything and calling it 'dynamic' to make it look random and 'innovative' . I've seen these innovations before, with Terra, WoW, Rift, and still - nobody ever came close to making pvp combat as complex and team play based as Lineage II did, to bad L2 has the worst marketing team I've seen, which lead this game to being underdog of MMORPG's.