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First lags were due to antiddos filter.
We added rotation between 2 antiddos systems - this decreased of removed lags for quite a large number of players.
It didn't help to everyone, but it became possible to attain better ping through several relogins.
Now a new system is being implemented - it will add proxy to the most troublesome routs (we already tried to do it on 20 October, but it was unstable).
Routing optimization is the only solution and we are working on it.
We added rotation between 2 antiddos systems - this decreased of removed lags for quite a large number of players.
It didn't help to everyone, but it became possible to attain better ping through several relogins.
Now a new system is being implemented - it will add proxy to the most troublesome routs (we already tried to do it on 20 October, but it was unstable).
Routing optimization is the only solution and we are working on it.