Mobs AI - retarded (1 Viewer)

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Only on this RPG server and nowhere else i saw those things about mobs:

1. Mobs relocate too often. If you just stare on a ground with mobs its like fking madness, they all run around like crazy.
2. During the relocating of a mob if you hit the mob, he don`t give a fuck until he finish his relocation. WTF is that? "I am getting killied but i have to finish my walk"

You going into a room of mobs, you start killing one my one and sudenly a mob from the other side of the room comes. You think... its ok i can get it. Second later you get 2 more and you think... "sh1t this is hard". Another 5 seconds later you get 2 more mobs. Who messed up with the mobs AI?

 

Feroniasty

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as i remember it was always like this :] you just didnt realize before
 
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Mob relocation is normal yes but they do it like 5x more than be4.

And hitting a mob while he is relocating should interrupt the relocation and get the mob in attack state.
 

2GD

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I think mobs should walk instead of that irritating run if in non-combat state.
 

Amonv

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2GD сказал(а):
I think mobs should walk instead of that irritating run if in non-combat state.
This function improve the user experience making harder the lvl zones. I'ts not as bad as you said.
 

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