i know it is in test mode atm. but when trying to port to mithril mine in dwarven area.. my client crash and must teleport my char to gludio
and i did walk there. and when walking in mithril mine my client crashed again.
and now i cant login anymore
i get this when trying to login
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial33 to Combiner failed
History: AnalizeMaterial [- FD3DRenderInterface::SetL2ShaderMaterial [- FinalBlend Transient.FinalBlend25 [- FD3DRenderInterface::SetMaterial [- FBspDrawList::RenderWaterReflect [- RenderLevel::WaterLevel [- FWaterSheetSceneNode::Render [- RenderWaterSheet [- TranslucentRendering [- RenderLevel [- FLevelSceneNode::Render [- FPlayerSceneNode::Render [- ViewportLock1 [- Precaching [- UGameEngine:raw [- UWindowsViewport::Repaint [- UWindowsClient::Tick [- ClientTick [- UGameEngine::Tick [- UpdateWorld [- MainLoop
and i did walk there. and when walking in mithril mine my client crashed again.
and now i cant login anymore
i get this when trying to login
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial33 to Combiner failed
History: AnalizeMaterial [- FD3DRenderInterface::SetL2ShaderMaterial [- FinalBlend Transient.FinalBlend25 [- FD3DRenderInterface::SetMaterial [- FBspDrawList::RenderWaterReflect [- RenderLevel::WaterLevel [- FWaterSheetSceneNode::Render [- RenderWaterSheet [- TranslucentRendering [- RenderLevel [- FLevelSceneNode::Render [- FPlayerSceneNode::Render [- ViewportLock1 [- Precaching [- UGameEngine:raw [- UWindowsViewport::Repaint [- UWindowsClient::Tick [- ClientTick [- UGameEngine::Tick [- UpdateWorld [- MainLoop