Такой крит появляется когда я смотрю бой на олимпиаде и один из участников одевает плащик.
2011.1.13 22:10:30
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon 64 X2 Dual Core Processor 5000+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 8500 GT (6099)
PosCode : LS8(83) -89275:-252592:-3314 2/1 [527]
Assertion failed: Size ] 0 [File:.\D3DResource.cpp] [Line: 1222]
History: FD3DVertexStream::Cache [- FD3DRenderInterface::SetVertexStreams [- USimulationMeshInstance::Render [- UMeshComponent::Render [- UMeshContainer::Render [- FDynamicActor::Render [- Actor [- TranslucentRendering [- RenderLevel [- FLevelSceneNode::Render [- FPlayerSceneNode::Render [- SceneNodeRender [- Draw [- UGameEngine:
raw [- UWindowsViewport::Repaint [- UWindowsClient::Tick [- ClientTick [- UGameEngine::Tick [- UpdateWorld [- MainLoop
2011.1.13 22:10:30
OS : Windows XP 5.1 (Build: 2600)
CPU : AuthenticAMD AMD Athlon 64 X2 Dual Core Processor 5000+ @ 2615 MHz 2047MB RAM
Video : NVIDIA GeForce 8500 GT (6099)
PosCode : LS8(83) -89275:-252592:-3314 2/1 [527]
Assertion failed: Size ] 0 [File:.\D3DResource.cpp] [Line: 1222]
History: FD3DVertexStream::Cache [- FD3DRenderInterface::SetVertexStreams [- USimulationMeshInstance::Render [- UMeshComponent::Render [- UMeshContainer::Render [- FDynamicActor::Render [- Actor [- TranslucentRendering [- RenderLevel [- FLevelSceneNode::Render [- FPlayerSceneNode::Render [- SceneNodeRender [- Draw [- UGameEngine: