LIne Age 2 Dyes/Tatoos (1 Viewer)

medizis

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Dyes and Symbols

Certain items in Lineage II can change the basic ability values (STR, DEX, CON, INT, WIT, MEN) of your character, they are called Dyes.

Ability/Effect
STR ] Increases amount of physical damage.

DEX ] Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.

CON ] Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock  resistance, and bleeding resistance.

INT ] Increases damage of magic attacks and success rate of curse spells.

WIT ] Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).

MEN ] Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.

To change these ability values, a symbol can be created through the Symbol Maker in any Magic Shop.

Dyes
Dyes are items that serve as ingredients for carving symbols (also referred to as tattoos).  The dyes have + or - values for the basic ability values. There are ordinary dyes and high-quality dyes. Ordinary dyes can be used as ingredients for carving symbols after the first class transfer, but not after completing the second. Greater Dyes can be used only by players who have completed the second class transfer.

You can also buy dyes from Merchant of Mammom. To do this you need to fight for any seal through Priest of Dawn or Dusk Priest and win the fight for Dusk or Dawn. Once you win the fight you can search for Merchant of Mammom in any Necropolis. He has the bests dyes and Tatoos that can be buy for ancient adena.
Symbol Engraving
Characters of level 20 or above have slots where they can use dyes in the inventory window to engrave symbols. Characters that haven't yet completed their first class transfer cannot use symbols. After completing the first class transfer, they can carve two symbols. After the second class transfer, they can carve one more symbol, for a total of three. Also, the symbols that were affixed before the second class transfer lose their effect when the character completes the second class transfer.
If players have enough quantity of dyes and want to engrave a symbol, they must speak to a Symbol  Maker NPC.  Symbol Makers charge a fixed fee to carve the symbol for the player. Carving a symbol consumes the dye used as an ingredient. The amount that can be increased from symbols for a single basic ability value cannot be more than +5. For example, if two symbols cause STR to increase by +3 and +4 respectively, the total increase of STR cannot exceed +5. There is no limit to the reduction in values, but it is not possible to reduce an ability value all the way to zero.

Some limitations apply to certain symbol types, as shown in the table below.
Symbol Combination can Be Used By:
STR, CON, and DEX
All classes
INT and MEN
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner
INT and WIT
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Warrior, Human Knight, Paladin, Rogue, Gladiator, Warlord, Dark Avenger, Treasure Hunter, Hawkeye, Elven Knight, Temple Knight, Swordsinger, Plainswalker, Silver Ranger, Palus Knight, Assassin, Shillien Knight, Bladedancer, Abyss Walker, Phantom Ranger, Orc Raider, Orc Monk, Destroyer, Tyrant, Scavenger, Artisan, Bounty Hunter, Warsmith
MEN and WIT
Human Wizard, Sorcerer, Necromancer, Warlock, Elven Wizard, Spellsinger, Elemental Summoner, Dark Wizard, Spellhowler, Phantom Summoner, Cleric, Bishop, Prophet, Elven Oracle, Elven Elder, Shillien Oracle, Shillien Elder, Orc Shaman, Overlord, Warcryer
Symbol Removal
To remove a symbol, the player must speak to the Symbol Maker. Removal of a symbol costs a certain fee, and once removed, half of the dye used for carving the respective symbol is returned to the inventory.
_____________________________ RPG CLUB _______________________________
Dyes used more for each class
Remember that each player has a different type of play, and this greatly influences in their  tastes. So not everyone will approve some Dyes listed here, I hope you can understand that I'm  just pointing out some Dyes that are used by players of each class!
Certain combinations are better for certain classes. See below for more classes and the combinations used:
Abyss Walker: +3DEX -3CON, +2DEX -2STR and +4WIT -4INT or +3DEX -3STR and +2DEX -2CON or +5DEX -5CON
 
Bishop: +4DEX -4STR and +4CON -4STR or +3WIT -3MEN, +2WIT -2MEN and +4CON -4STR

Bladedancer: +3DEX -3CON and +2STR -2CON or -2STR + 2CON (if you want more HP and stun  resistance)

Bounty Hunter: +5STR -5CON,+2STR -2CON and +3DEX -3DEX (if you are prefer to use a dagger)

Dark Avenger: +3CON -3STR and +3DEX -3STR or +4STR -4CON and +4WIT -4INT

Destroyer: +5STR -5CON or +4STR -4CON and +4WIT -4INT or +4STR -4CON and +5DEX -5CON or +5STR  -5CON and +4DEX -4CON

Elemental Summoner: +4CON -4STR, +4MEN -4INT and +1MEN -1WIT

Elven Elder: +3WIT -3MEN, +2WIT -2MEN and +4CON -4STR

Gladiator: +3DEX -3CON and +1STR -1CON or +4STR -4CON, +4DEX -4CON and +4WIT -4INT

Hawkeye: +4STR -4CON, +4DEX -4CON and +4WIT -4INT

Necromancer: +4WIT -4MEN, +4INT -4MEN and +4CON -4STR

Overlord: +3CON -3STR, +2CON -2STR, and +4WIT -4MEN

Paladin: +4CON -4STR and +4DEX -4STR

Phanton Ranger: +4DEX -4STR and +1DEX -1CON

Phanton Summoner: +4CON -4STR, +4MEN -4INT and +1MEN -1WIT

Plainswalker: +3DEX -3STR, +2DEX -2CON and +4WIT -4INT

Prophet: +4WIT -4MEN and +4CON -4STR

Shillien Elder: +4INT -4MEN and +4CON -4STR or +3WIT -3MEN, +2WIT -2MEN and +4CON -4STR or +4CON -4STR, +4DEX -4STR and +4WIT -4MEN

Shillien Knight: +2DEX -2CON, +3DEX -3STR and +4WIT -4INT or +3STR - 3DEX, +2STR -2DEX and +4WIT -4INT

Silver Ranger: +3DEX -3STR, +2DEX -2CON and +4WIT -4INT

Spellhowler: +3CON -3STR, +2CON -2STR and +4WIT -4MEN or +4WIT -4MEN, +4INT -4MEN and +4CON  -4STR

Spellsinger: +4WIT -4MEN, +4INT -4MEN and +4CON -4STR or +5WIT -5MEN and +4INT -4MEN

Sorcerer: +4WIT -4MEN, +4INT -4MEN and +4CON -4STR, +4DEX -4STR

Swordsinger: +5STR -5CON and +4WIT -4INT or +5STR -2DEX and +4WIT -4INT

Temple Knight: +4CON -4STR and +3CON -3DEX

Treasure Hunter: +4Dex -4CON or +5DEX -5CON

Tyrant: +4STR -4CON and +4DEX -4CON

Warcryer: +3CON -3STR,+2CON -2STR and +4WIT -4MEN

Warlock: +4CON -4STR, +4MEN -4INT and +4WIT -4INT

Warlord: +4STR -4CON and +4DEX -4CON

Warsmith: +4STR -4CON, +1DEX -1CON and +4WIT -4INT
 

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