Ingame Shop Update - BONUS-START 13 -26 March (1 Viewer)

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
BONUS-START 13 -26 March
Ingame Shop Update -

From 13 to 26 of March there will be BONUS-START event held on Party [x3] server!
Apart from teh fast growth packs you can get for free, you may also purchase a lot of useful items in the special section of the Ingame Shop.

br_lucky_bag_i00_0.png
Good Luck Lucky Bag - 99
etc_coins_gold_i00_0.png
RUR
Lucky Bag filled with good luck. If you use it, you can acquire a hair accessory that has the Vitality recovery capability. Cannot be exchanged, dropped, or sold. Can be shared between characters within the same account through the Dimensional Merchant.
br_four_leaf_clover_box_i00_0.png
Box of Experience 100% 7-days limited period - 199
etc_coins_gold_i00_0.png
RUR
Contains Rune of Experience Points 100%  (7 days) and Rune of SP 100% (7 days).  Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse.
Contains:
     
br_cash_rune_of_exp_i00_0.png
Rune of Experience Points 100% 7-days limited period
     Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP by 100%. The remaining time decreases even when not playing. Cannot be exchanged or dropped.
     
br_cash_rune_of_sp_i00_0.png
Rune of SP 100% 7-day limited period
     Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired SP by 100%. The remaining time decreases even when not playing. Cannot be exchanged or dropped.  

br_four_leaf_clover_box_i00_0.png
Box of Experience 200% 7-days limited period - 3199
etc_coins_gold_i00_0.png
RUR
Contains Rune of Experience Points 200%  (7 days) and Rune of SP 200% (7 days).  Cannot be exchanged, dropped, or destroyed. Can be stored in a private warehouse.
Contains:
     
br_cash_rune_of_exp_i00_0.png
Rune of Experience Points 200% 7-days limited period
     Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP by 200%. The remaining time decreases even when not playing. Cannot be exchanged or dropped.
     
br_cash_rune_of_sp_i00_0.png
Rune of SP 200% 7-day limited period
     Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired SP by 200%. The remaining time decreases even when not playing. Cannot be exchanged or dropped.  


br_four_leaf_clover_box_i00_0.png
Weapon-type Enhance Backup Stone (D-Grade Pack) - 7
etc_coins_gold_i00_0.png
RUR
Wrapped pack containing a weapon Enchant Stone D.
Contains:
  • ench_wp_stone_i00_0.png
    Agathion Auxiliary Stone: Enchant Weapon (D-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a D-grade weapon by 20%. Can only be used on items that have been enchanted between +4-9.
br_four_leaf_clover_box_i00_0.png
Weapon-type Enhance Backup Stone (C-Grade Pack) - 12
etc_coins_gold_i00_0.png
RUR
Wrapped pack containing a weapon Enchant Stone ?.
Contains:
  • ench_wp_stone_i01_0.png
    Agathion Auxiliary Stone: Enchant Weapon (C-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a C-grade weapon by 18%. Can only be used on items that have been enchanted between +4-9.
br_four_leaf_clover_box_i00_0.png
Weapon-type Enhance Backup Stone (B-Grade Pack) - 20
etc_coins_gold_i00_0.png
RUR
Wrapped pack containing a weapon Enchant Stone B.
Contains:
  • ench_wp_stone_i02_0.png
    Agathion Auxiliary Stone: Enchant Weapon (B-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a B-grade weapon by 15%. Can only be used on items that have been enchanted between +4-9.
br_four_leaf_clover_box_i00_0.png
Weapon-type Enhance Backup Stone (A-Grade Pack) - 27
etc_coins_gold_i00_0.png
RUR
Wrapped pack containing a weapon Enchant Stone A.
Contains:
  • ench_wp_stone_i03_0.png
    Agathion Auxiliary Stone: Enchant Weapon (A-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a A-grade weapon by 12%. Can only be used on items that have been enchanted between +4-9.
br_four_leaf_clover_box_i00_0.png
Weapon-type Enhance Backup Stone (S-Grade Pack) - 39
etc_coins_gold_i00_0.png
RUR
Wrapped pack containing a weapon Enchant Stone S.
Contains:
  • ench_wp_stone_i04_0.png
    Agathion Auxiliary Stone: Enchant Weapon (S-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a S-grade weapon by 10%. Can only be used on items that have been enchanted between +4-9.
br_four_leaf_clover_box_i00_0.png
Armor-type Enhance Backup Stone (D-Grade Pack) - 3
etc_coins_gold_i00_0.png
RUR
Wrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor D.
Contains:
  • ench_am_stone_i00_0.png
    Agathion Auxiliary Stone: Enchant Armor (D-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a D-grade armor by 35%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).
br_four_leaf_clover_box_i00_0.png
Armor-type Enhance Backup Stone (C-Grade Pack) - 6
etc_coins_gold_i00_0.png
RUR
Wrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor C.
Contains:
  • ench_am_stone_i01_0.png
    Agathion Auxiliary Stone: Enchant Armor (C-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a C-grade armor by 27%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).
br_four_leaf_clover_box_i00_0.png
Armor-type Enhance Backup Stone (B-Grade Pack) - 7
etc_coins_gold_i00_0.png
RUR
Wrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor B.
Contains:
  • ench_am_stone_i02_0.png
    Agathion Auxiliary Stone: Enchant Armor (B-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a B-grade armor by 18%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).)
br_four_leaf_clover_box_i00_0.png
Armor-type Enhance Backup Stone (A-Grade Pack) - 10
etc_coins_gold_i00_0.png
RUR
Wrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor A.
Contains:
  • ench_am_stone_i03_0.png
    Agathion Auxiliary Stone: Enchant Armor (A-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a A-grade armor by 18%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).
br_four_leaf_clover_box_i00_0.png
Armor-type Enhance Backup Stone (S-Grade Pack) - 24
etc_coins_gold_i00_0.png
RUR
Wrapped Pack containing 1 Lucky Enchant Stone: Enchant Armor S.
Contains:
  • ench_am_stone_i04_0.png
    Agathion Auxiliary Stone: Enchant Armor (S-Grade) - 1
    The Lucky Enchant Stone increases the chance of enchanting a S-grade armor by 15%. Can only be used on items that have been enchanted between +4-9 (full body armor +5-9).
 
OP
OP
Alice

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
G_ant_princess_i00_0.jpg
Mount - Tame Princess Ant Pack  - 499
etc_coins_gold_i00_0.png
RUR
When equipped, you can ride a Tame Princess Ant. Cannot be exchanged/dropped. Can be destroyed. Can be stored in a private warehouse.

G_black_bear_i00_0.jpg
Mount - Black Bear Pack  - 499
etc_coins_gold_i00_0.png
RUR
Can ride a Black Bear when equipped. Can be used for 30 days. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.

G_halloween_flying_broom_i00_0.jpg
Halloween Broomstick Mount Pack  - 499
etc_coins_gold_i00_0.png
RUR
Can mount a flying Halloween Broomstick. Cannot be exchanged or dropped. Can be destroyed. Can be stored in a private warehouse.

G_pi_transformation_unicorn_0.jpg
Mount - Unicorn Pack - 499
etc_coins_gold_i00_0.png
RUR
When equipped, you can ride a Unicorn. Cannot be exchanged/dropped. Can be destroyed. Can be stored in a private warehouse.
 
OP
OP
Alice

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
br_cash_lucky_box_i00_0.png
Small fortuna box - 16
etc_coins_gold_i00_0.png
RUR (Has a chance to contain an Ancient Weapon Enchant Crystal or a Scroll: Enchant Weapon with 10 % improved success rate. Cannot be exchanged or dropped.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_wp_d_i00_0.png
    Scroll: Enchant Weapon (D-Grade) - 3 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. Cannot be exchanged or dropped.)
  • br_cash_scrl_of_ench_wp_c_i00_0.png
    Scroll: Enchant Weapon (C-Grade) - 2 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. Cannot be exchanged or dropped.)
  • br_cash_scrl_of_ench_wp_b_i00_0.png
    Scroll: Enchant Weapon (B-Grade) - 1 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3. Cannot be exchanged or dropped.)
  • br_cash_cry_of_ench_wp_b_i00_0.png
    Ancient Weapon Enchant Crystal (B-Grade) - 1 (When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
  • Br_cash_adv_swift_attack_potion_i00_0.jpg
    High grade potion which improves attack speed - 3 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
  • 1.png
    Greater Haste Potion - 3 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 1 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 46 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 49 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 52 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 46 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 49 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 52 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
  • br_cash_greater_healing_potion_i00_0.png
    Greater Healing Potion - 5 (A magical potion that slowly restores HP. High endurance)
br_cash_lucky_box_i00_0.png
Middle fortuna box - 33
etc_coins_gold_i00_0.png
RUR(Has a chance to contain a high-grade Crystal: Enchant Ancient Weapon or a Scroll: Enchant Weapon with 10 % improved success rate. Cannot be exchanged or dropped.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_wp_c_i00_0.png
    Scroll: Enchant Weapon (C-Grade) - 3 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
  • br_cash_scrl_of_ench_wp_b_i00_0.png
    Scroll: Enchant Weapon (B-Grade) - 2 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
  • br_cash_scrl_of_ench_wp_a_i00_0.png
    Scroll: Enchant Weapon (A-Grade) - 1 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
  • br_cash_cry_of_ench_wp_b_i00_0.png
    Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
  • br_cash_cry_of_ench_wp_a_i00_0.png
    Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
  • Br_cash_adv_swift_attack_potion_i00_0.jpg
    High grade potion which improves attack speed - 5 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
  • 1.png
    Greater Haste Potion - 5 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 2 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 55 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 58 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 61 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 55 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 58 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 61 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
  • br_cash_greater_healing_potion_i00_0.png
    Greater Healing Potion - 10 (A magical potion that slowly restores HP. High endurance)
br_cash_lucky_box_i00_0.png
Large fortuna box - 47
etc_coins_gold_i00_0.png
RUR(A Crystal: Enchant Divine Weapon and a high -grade Crystal: Enchant Ancient Weapon can be acquired at a constant rate. Cannot be exchanged or dropped.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_wp_b_i00_0.png
    Scroll: Enchant Weapon (B-Grade) - 2 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
  • br_cash_scrl_of_ench_wp_a_i00_0.png
    Scroll: Enchant Weapon (A-Grade) - 1 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
  • br_cash_cry_of_ench_wp_b_i00_0.png
    Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
  • br_cash_cry_of_ench_wp_a_i00_0.png
    Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. P. Atk. for B-grade sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 3 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 4. P. Atk. for bow weapons increases by 6. M. Atk. for all weapons increases by 3. P. Atk. and M. Atk. Increases two times after + 4. Cannot use weapons enchanted by above 16. Cannot be exchanged or dropped.)
  • br_cash_blessed_cry_of_ench_wp_b_i00_0.png
    Divine Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • br_cash_blessed_cry_of_ench_wp_a_i00_0.png
    Divine Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • Br_cash_adv_swift_attack_potion_i00_0.jpg
    High grade potion which improves attack speed - 10 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
  • 1.png
    Greater Haste Potion - 10 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 5 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
  • etc_mineral_rare_i02_0.png
    High-Grade Life Stone - Level 64 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
  • etc_mineral_rare_i02_0.png
    High-Grade Life Stone - Level 67 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
  • etc_mineral_rare_i02_0.png
    High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • etc_mineral_unique_i02_0.png
    Top-Grade Life Stone - Level 64 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
  • etc_mineral_unique_i02_0.png
    Top-Grade Life Stone - Level 67 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
  • etc_mineral_unique_i02_0.png
    Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • br_cash_greater_healing_potion_i00_0.png
    Greater Healing Potion - 20 (A magical potion that slowly restores HP. High endurance)
 
OP
OP
Alice

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
br_cash_lucky_cube_i00_0.png
Small fortuna cube - 4
etc_coins_gold_i00_0.png
RUR(Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchanged or dropped.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_am_d_i00_0.png
    Scroll: Enchant Armor (D-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_scrl_of_ench_am_c_i00_0.png
    Scroll: Enchant Armor (C-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for ?-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_scrl_of_ench_am_b_i00_0.png
    Scroll: Enchant Armor (B-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for ?-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_cry_of_ench_am_b_i00_0.png
    Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • Br_cash_adv_swift_attack_potion_i00_0.jpg
    High grade potion which improves attack speed - 3 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
  • 1.png
    Greater Haste Potion - 3 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 1 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 46 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 49 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 52 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 46 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 49 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 49 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 52 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 52 or above.)
  • br_cash_greater_healing_potion_i00_0.png
    Greater Healing Potion - 5 (A magical potion that slowly restores HP. High endurance)
br_cash_lucky_cube_i00_0.png
Middle fortuna cube - 11
etc_coins_gold_i00_0.png
RUR(A high grade Ancient Armor Enchant Crystal and Armor Enchant Scroll with 10 % improved success rate can be acquired at a constant rate. Cannot be exchanged or dropped.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_am_c_i00_0.png
    Scroll: Enchant Armor (C-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for ?-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_scrl_of_ench_am_b_i00_0.png
    Scroll: Enchant Armor (B-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for ?-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_scrl_of_ench_am_a_i00_0.png
    Scroll: Enchant Armor (A-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for A-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_cry_of_ench_am_b_i00_0.png
    Ancient Weapon Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • br_cash_cry_of_ench_am_a_i00_0.png
    Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • Br_cash_adv_swift_attack_potion_i00_0.jpg
    High grade potion which improves attack speed - 5 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
  • 1.png
    Greater Haste Potion - 5 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 2 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 55 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 58 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 61 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 55 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 55 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 58 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 58 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 61 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 61 or above.)
  • br_cash_greater_healing_potion_i00_0.png
    Greater Healing Potion - 10 (A magical potion that slowly restores HP. High endurance)
br_cash_lucky_cube_i00_0.png
Large fortuna cube - 20
etc_coins_gold_i00_0.png
RUR(A Crystal: Enchant Divine Armor and a high -grade Crystal: Enchant Ancient Armor can be acquired at a constant rate. Cannot be exchanged or dropped.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_am_b_i00_0.png
    Scroll: Enchant Armor (B-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for ?-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_scrl_of_ench_am_a_i00_0.png
    Scroll: Enchant Armor (A-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for A-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_cry_of_ench_am_b_i00_0.png
    Ancient Armor Enchant Crystal (B-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • br_cash_cry_of_ench_am_a_i00_0.png
    Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • br_cash_blessed_cry_of_ench_am_b_i00_0.png
    Divine Armor Enchant Crystal (B-Grade) - 1 (Enchant success rate is 100%. Defense power for B-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
  • Br_cash_blessed_cry_of_ench_am_a_i00_0.jpg
    Divine Armor Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. Defense power for A-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
  • Br_cash_adv_swift_attack_potion_i00_0.jpg
    High grade potion which improves attack speed - 10 (Magic potion which increases attack speed. It is very light. No exchange/drop available.)
  • 1.png
    Greater Haste Potion - 10 (Magic potion which increases movement speed. It is very light. No exchange/drop available.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 5 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 64 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 67 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
  • etc_mineral_rare_i00_0.png
    High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 64 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 64 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 67 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 67 or above.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • br_cash_greater_healing_potion_i00_0.png
    Greater Healing Potion - 20 (A magical potion that slowly restores HP. High endurance)
 
OP
OP
Alice

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
br_fortuna_box_s_i00_0.png
Huge Fortuna Box - 90
etc_coins_gold_i00_0.png
RUR(A Divine Weapon Enchant Crystal and a high grade Ancient Weapon Enchant Crystal can be acquired at a constant rate. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_wp_a_i00_0.png
    Scroll: Enchant Weapon (A-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for ?-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_scrl_of_ench_wp_s_i00_0.png
    Scroll: Enchant Weapon (S-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for ?-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_cry_of_ench_wp_a_i00_0.png
    Ancient Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • br_ancient_cry_of_ench_wp_s_i00_0.png
    Ancient Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • br_cash_blessed_cry_of_ench_wp_a_i00_0.png
    Divine Weapon Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • br_holy_cry_of_ench_wp_s_i00_0.png
    Divine Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • etc_fruit_juice_glass_bottle_i00_0.png
    Haste Juice - 8 (Delicious beverage made with rare fruits. Increases Atk. Spd. by 33% when used.)
  • etc_fruit_juice_glass_bottle_i03_0.png
    Critical Attack Juice - 10 (Increases Critical attack rate by 30% for 60 minutes.)
  • etc_fruit_juice_glass_bottle_i08_0.png
    Moving Speed Increasing Beverage - 10 (Delicious beverage made with rare fruits. It is very light. Moving speed increases by 33 when used.)
  • etc_mineral_rare_i02_0.png
    High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • etc_mineral_rare_i03_0.png
    High-Grade Life Stone - Level 76 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
  • etc_mineral_rare_i03_0.png
    High-Grade Life Stone - Level 80 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
  • etc_mineral_unique_i02_0.png
    Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • etc_mineral_unique_i03_0.png
    Top-Grade Life Stone - Level 76 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
  • etc_mineral_unique_i03_0.png
    Top-Grade Life Stone - Level 80 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 15 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
br_fortuna_cube_s_i00_0.png
Huge Fortuna Cube - 41
etc_coins_gold_i00_0.png
RUR(A Crystal: Enchant Divine Armor and a high -grade Crystal: Enchant Ancient Armor can be acquired at a constant rate. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
A chance to get one of the following items:
  • br_cash_scrl_of_ench_am_a_i00_0.png
    Scroll: Enchant Armor (A-Grade) - 2 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_scrl_of_ench_am_s_i00_0.png
    Scroll: Enchant Armor (S-Grade) - 1 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_cry_of_ench_am_a_i00_0.png
    Ancient Armor Enchant Crystal (A-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • br_ancient_cry_of_ench_am_s_i00_0.png
    Ancient Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • Br_cash_blessed_cry_of_ench_am_a_i00_0.jpg
    Divine Armor Enchant Crystal (A-Grade) - 1 (Enchant success rate is 100%. Defense power for A-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
  • br_holy_cry_of_ench_am_s_i00_0.png
    Divine Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. Defense power for A-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
  • etc_fruit_juice_glass_bottle_i00_0.png
    Haste Juice - 8 (Delicious beverage made with rare fruits. Increases Atk. Spd. by 33% when used.)
  • etc_fruit_juice_glass_bottle_i03_0.png
    Critical Attack Juice - 10 (Increases Critical attack rate by 30% for 60 minutes.)
  • etc_fruit_juice_glass_bottle_i08_0.png
    Moving Speed Increasing Beverage - 10 Delicious beverage made with rare fruits. It is very light. Moving speed increases by 33 when used.)
  • etc_mineral_rare_i02_0.png
    High-Grade Life Stone - Level 70 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • etc_mineral_rare_i03_0.png
    High-Grade Life Stone - Level 76 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
  • etc_mineral_rare_i03_0.png
    High-Grade Life Stone - Level 80 - 1 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
  • etc_mineral_unique_i02_0.png
    Top-Grade Life Stone - Level 70 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 70 or above.)
  • etc_mineral_unique_i03_0.png
    Top-Grade Life Stone - Level 76 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
  • etc_mineral_unique_i03_0.png
    Top-Grade Life Stone - Level 80 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
  • br_cash_quick_healing_potion_i00_0.png
    Quick Healing Potion - 15 (Magic potion that instantly restores HP. Instant effect with no duration. Cannot be used when HP is full.)
 
OP
OP
Alice

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
Item_22310.jpg
Allegra Box - 26
etc_coins_gold_i00_0.png
RUR(Has a chance of obtaining a high-grade transformation scroll, scroll: blessed weapon, and Scroll: Enchant Weapon.)
A chance to get one of the following items:
  • etc_trans_4f_s_b_01_0.png
    Transformation Scroll: Zaken - 1 (Scroll that changes your appearance into a that of Zaken for 30 min. Cannot be traded, dropped, or sold in a private store. Can be stored in a private warehouse.
    )
  • etc_trans_4f_s_b_01_0.png
    Transformation Scroll: Anakim - 1 (Transforms you into Anakim for 30 min. No effect if used while transformed.)
  • blessed_feather_i00_0.png
    Feather of Blessing - 1 (You can resurrect right away at the spot where you died if you have the Feather of Blessing in your inventory. Cannot be exchanged, dropped or destroyed. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
  • etc_fresh_milk_i00_0.png
    Fresh Milk - 3 (Freshly collected milk. When used, you can feel the effects of Might, Haste, Empower, Acumen, Wind Walk, Vampiric Rage, Berserker Spirit, Shield, Focus, Death Whisper, Guidance, Clarity, Wild Magic, and Concentration (1- hour). Cannot be exchanged or dropped. Can be shared between characters within the same account through the Dimensional Merchant. The effect disappears if a higher level version of the buff is acquired.)
  • etc_pi_gift_box_i02_0.png
    Hunting Helper Exchange Coupon 1-Sheet Pack - 1 (A wrapped pack containing 1 ticket sheet that can be exchanged for a necklace that allows you to summon a Hunting Helper (5 hours). Cannot be exchanged or dropped. Can be stored in a private warehouse.)
  • etc_pi_gift_box_i01_0.png
    High-Grade Hunting Helper Exchange Coupon 1-Sheet Pack - 1 (A wrapped pack containing 1 ticket sheet that can be exchanged for a necklace that allows you to summon a High Quality Hunting Helper (5 hours). Cannot be exchanged or dropped. Can be stored in a private warehouse.)
  • etc_blessed_scrl_of_ench_wp_c_i02_0.png
    Scroll: Enchant Weapon - C Grade - 1 (When enchanted, increases P. Atk. by 3 for C-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 4 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 6 for bows. Increases M. Atk. by 3 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3.)
  • br_cash_scrl_of_ench_wp_c_i00_0.png
    Scroll: Enchant Weapon (C-Grade) - 3 (Enchant success rate increased by 10%. P. Atk. increases by 2 for all with the exception of bows, which will increase by 4. M. Atk. increases by 2 for all weapons. Starting at +4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to +3.)
  • br_cash_scrl_of_ench_am_c_i00_0.png
    Scroll: Enchant Armor (C-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_scrl_of_ench_wp_d_i00_0.png
    Scroll: Enchant Armor (D-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • br_cash_scrl_of_ench_am_d_i00_0.png
    Scroll: Enchant Armor (D-Grade) - 3 (Enchant success rate increased by 10%. Increases P. Def. by 1 for D-grade armor and accessories. Starting from + 4, increases P. Def. by 3. Can be safely enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. HP gradually increases with each enchant level starting from + 4.)
  • etc_mineral_unique_i00_0.png
    Top-Grade Life Stone - Level 46 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 46 or above.)
  • br_vitality_potion_i01_0.png
    Vitality Replenishing Potion - 1 (Magic potion that replenishes some Vitality. Cooldown is 60 min. Cannot be exchanged or dropped. Vitality item with limited usage.)
  • etc_lesser_potion_scarlet_i00_0.png
    Vitality Maintaining Potion (30 Minutes) - 1 (Magic potion that maintains Vitality. Cooldown 30 min. Cannot be exchanged or dropped. Vitality item with limited usage.)
  • br_four_leaf_clover_box_i00_0.png
    Rune of Experience Points 30% 1 hours pack - 1 (An ancient charm endowed with mysterious symbols. When held in your inventory, increases acquired Experience Points by 30%. The timer decreases even during log-off state. Only one XP Rune can be applied at any given time regardless of additional XP Runes in ones inventory. Cannot be exchanged, dropped, or sold.)
  • br_four_leaf_clover_box_i00_0.png
    Rune of Experience Points 50% 5 hours pack - 1 (An ancient charm endowed with mysterious symbols. When held in your inventory, increases acquired Experience Points by 50%. The timer decreases even during log-off state. Only one XP Rune can be applied at any given time regardless of additional XP Runes in ones inventory. Cannot be exchanged, dropped, or sold.)
  • br_four_leaf_clover_box_i00_0.png
    Brown Maneki Neko Agathion 7-Day Pack Vitality - 1 (Wrapped Pack containing an Agathion - Brown Maneki Neko (7-day limit). Cannot be exchanged, dropped or sold.)
  • br_aga_zaken_i00_0.png
    Agathion Seal Bracelet - Zaken's Spirit Swords 7-day limited period - 1 (Bracelet that summons Zaken's Spirit Sword, which is made up of Zaken's 6 swords. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • br_four_leaf_clover_box_i00_0.png
    Blue Opera Agathion 7-Day Pack Sword of Recovery - 1 (Wrapped Pack containing an Agathion - Blue Opera (7 day - Sword of Recovery). Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • armor_magic_pin_belt_i00_0.png
    Top-Grade Magic Pin Cloth Belt - 1 (Weight 6.000 increase.)
  • armor_magic_pouch_belt_i00_0.png
    Top-Grade Magic Pouch Cloth Belt - 1 (Inventory Slot + 18 increase.)
Item_22311.jpg
Latus Box - 100
etc_coins_gold_i00_0.png
RUR(A Crystal: Enchant Divine Weapon and a high -grade Crystal: Enchant Ancient Weapon can be acquired at a constant rate.)
A chance to get one of the following items:
  • br_holy_cry_of_ench_wp_s_i00_0.png
    Divine Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. P. Atk. for sword, one-handed blunt, one-handed dagger, spear, and other weapons increases by 5 when enchanted. P. Atk. for sword, two-handed blunt, two-handed dualsword, and combat and dual-handed weapons increases by 6. P. Atk. for bow weapons increases by 10. M. Atk. for all weapons increases by 4. P. Atk. and M. Atk. Increases two times after + 4. Can enchant standard weapons to + 12 and magical weapons to + 7. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • br_holy_cry_of_ench_am_s_i00_0.png
    Divine Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate is 100%. Defense power for B-grade armor or accessory increases by 1 and by 3 starting from + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot be exchanged or dropped.)
  • br_ancient_cry_of_ench_wp_s_i00_0.png
    Ancient Weapon Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • br_ancient_cry_of_ench_am_s_i00_0.png
    Ancient Armor Enchant Crystal (S-Grade) - 1 (Enchant success rate increased by 10%. When enchant fails, the existing enchant value is retained. Defense power for B-grade armor and accessories increases by 1. It increases by 3 after + 4. It can safely be enchanted up to + 3. For one-piece armor, it can safely be enchanted up to + 4. Cannot use armor enchanted by above 16. Cannot be exchanged or dropped.)
  • etc_blessed_scrl_of_ench_wp_s_i05_0.png
    Blessed Scroll: Enchant Weapon (S-Grade) - 1 (When enchanted, increases P. Atk. by 5 for S-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. increases P. Atk. by 6 for two-handed swords, two-handed blunts, dualswords, and two-handed fist weapons. increases P. Atk. by 10 for bows. Increases M. Atk. by 4 for all weapons. Starting at + 4, P. Atk. / M. Atk. bonus double. Enchanting is safe up to + 3. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.)
  • etc_blessed_scrl_of_ench_am_s_i05_0.png
    Blessed Scroll: Enchant Armor (S-Grade) - 1 (When enchanted, P. Def. increases by 1 for S-grade armor and accessories. Starting at + 4, P. Def. increases by 3 and a HP bonus is granted. Enchanting is safe up to + 3, but one-piece body armor can be safely enchanted up to + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.)
  • etc_fire_crystal_i00_0.png
    Fire Crystal - 1 (Fire elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_water_crystal_i00_0.png
    Water Crystal - 1 (Water elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_earth_crystal_i00_0.png
    Earth Crystal - 1 (Earth elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_wind_crystal_i00_0.png
    Wind Crystal - 1 (Wind elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_unholy_crystal_i00_0.png
    Dark Crystal - 1 (Dark elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_holy_crystal_i00_0.png
    Holy Crystal - 1 (Holy elemental attack attribute increases by 5 when bestowed on a weapon. Water elemental defense attribute increases by 6 when bestowed on an armor. Attribute Crystals can be used up to attribute level 6. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_mineral_unique_i03_0.png
    Top-Grade Life Stone - Level 80 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
  • etc_mineral_unique_i03_0.png
    Top-Grade Life Stone - Level 76 - 1 (The highest-grade mineral available that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
  • etc_mineral_rare_i03_0.png
    High-Grade Life Stone - Level 80 - 3 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 80 or above.)
  • etc_mineral_rare_i03_0.png
    High-Grade Life Stone - Level 76 - 3 (High-grade mineral that has been petrified by a creature's physical or magical damage. Key component used in weapon Augmentation by characters level 76 or above.)
  • etc_holy_stone_i00_0.png
    Holy Stone - 3 (Holy elemental attack attribute increases by 5 when bestowed on a weapon. Dark elemental defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_water_stone_i00_0.png
    Water Stone - 3 (Water elemental attack attribute increases by 5 when bestowed on a weapon. Dark elemental defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_wind_stone_i00_0.png
    Wind Stone - 3 (Wind elemental attack attribute increases by 5 when bestowed on a weapon. Dark elemental defense attribute increases by 6 when bestowed on an armor. Attribute Stones can be used up to attribute level 3. Additionally, a maximum of three types of elemental defense attribute can be bestowed, and one type of elemental attack attribute. Opposite attributes cannot be bestowed together.)
  • etc_codex_of_giant_i03_0.png
    Giant's Codex - Mastery - 1 (An item required for blessed skill enchanting.)
  • etc_badge_black_i00_0.png
    Gludio Territory Badge - 10 (Badge bearing the mark of Gludio territory.)
  • etc_badge_black_i00_0.png
    Dion Territory Badge - 10 (Badge bearing the mark of Dion territory.)
  • etc_badge_black_i00_0.png
    Giran Territory Badge - 10 (Badge bearing the mark of Giran territory.)
  • etc_badge_black_i00_0.png
    Oren Territory Badge - 10 (Badge bearing the mark of Oren territory.)
  • etc_badge_black_i00_0.png
    Aden Territory Badge - 10 (Badge bearing the mark of Aden territory.)
  • etc_badge_black_i00_0.png
    Innadril Territory Badge - 10 (Badge bearing the mark of Innadril territory.)
  • etc_badge_black_i00_0.png
    Goddard Territory Badge - 10 (Badge bearing the mark of Goddard territory.)
  • etc_badge_black_i00_0.png
    Rune Territory Badge - 10 (Badge bearing the mark of Rune territory.)
  • etc_badge_black_i00_0.png
    Schuttgart Territory Badge - 10 (Badge bearing the mark of Schuttgart territory.)
 
OP
OP
Alice

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
br_fortuna_box_chaos_i00_0.png
Fortuna of Chaos - 50
etc_coins_gold_i00_0.png
RUR(There is a certain chance that you will receive the ancient text Increases of Divinity (original) and the Lesser Giant's Codex. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
A chance to get one of the following items:
  • etc_add_buffslot_i00_0.png
    Ancient Book: Divine Inspiration (Modern Language Version) - 3 (Restores forgotten abilities. The book was re-published after being translated into a the modern language. (Can only be used by characters level 52 or above.))
  • etc_add_buffslot_i01_0.png
    Ancient Book: Divine Inspiration (Original Language Version) - 1 (Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or higher.))
  • etc_add_buffslot_i02_0.png
    Ancient Book: Divine Inspiration (Manuscript) - 3 (Restores forgotten abilities. This book is a hand-written copy of the original. It is almost the same as the original version. (Can only be used by characters level 76 or above.))
  • etc_add_buffslot_i03_0.png
    Ancient Book: Divine Inspiration (Original Version) - 1 (Restores forgotten abilities. This book was published by ancient scholars for research purposes. It contains more information than the modern language version. (Can only be used by characters level 61 or above.))
  • etc_reagent_white_i00_0.png
    Greater Healing Potion - 25 (Magical potion that slowly restores HP. High endurance.)
  • etc_potion_gold_i00_0.png
    Greater Quick Healing Potion - 12 (A magical potion that quickly restores a greater amount HP. )
  • br_hero_potion_i00_0.png
    Potion of a Hero - 6 (Potion containing the soul of a hero. Temporarily recovers HP by 500 and MP by 200. 60 seconds cooldown. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
  • etc_codex_of_giant_i03_0.png
    Giant's Codex - Mastery - 1 (An item required for blessed skill enchanting.)
  • etc_codex_of_giant_i00_0.png
    Giant's Codex - 3 (An item required for skill enchanting.)
  • br_protection_hadin_i00_0.png
    Hardin's Divine Protection - 4 (Potion that gives you Hardin's Divine Protection. Maximizes P. Def. for 10 sec. upon use. Cooldown is 15 min. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
  • br_bless_of%20hadin_i00_0.png
    Hardin's Blessing - 4 (Potion that gives you Hardin's Blessing. Maximizes M. Def. for 10 sec. upon use. Cooldown is 15 min. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
  • br_wing_of_sylphide_i00_0.png
    Silpeed's Wing - 8 (Silpheed's power grants you Speed + 300 for 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
  • br_bless_of_sylphide_i00_0.png
    Silpeed's Blessing - 8 (Silpheed's power grants Speed + 300 to you and nearby allies for 15 sec. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse. Can be shared between characters within the same account through the Dimensional Merchant.)
  • br_breath_of_hero_i00_0.png
    Warrior's Breath - 5 (Potion containing the power of an ancient warrior. It recovers CP by 300. Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.)
 
OP
OP
Alice

Alice

Предсказываю судьбу по IP
Команда форума
Регистрация
16.03.2008
Сообщения
6 739
Реакции
10 526
Баллы
1 314
br_four_leaf_clover_box_i00_0.png
Rune of Crystal Level 5 5-Hour Pack - 48
etc_coins_gold_i00_0.png
RUR

Wrapped Pack containing a Rune of Crystal Level 3 (5-hour). Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.
br_four_leaf_clover_box_i00_0.png
Rune of Crystal Level 5 10-Hour Pack - 89
etc_coins_gold_i00_0.png
RUR

Wrapped Pack containing a Rune of Crystal Level 5 (10-hour). Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.
br_four_leaf_clover_box_i00_0.png
Rune of Crystal Level 5 7-Day Pack - 428
etc_coins_gold_i00_0.png
RUR

Wrapped Pack containing a Rune of Crystal Level 5 (7-day). Cannot be exchanged, dropped, or sold. Can be stored in a private warehouse.
br_lucky_bag_box_i00_0.png
Pa'agrio's Warm Breeze - 4 hour pack - 1299
etc_coins_gold_i00_0.png
RUR
Wrapped Pack containing 15 Pa'agrio's warm breezes. Cannot be exchanged or dropped. Can be shared between characters within the same account through the Dimensional Merchant. Can be stored in a private warehouse..
Pi_wind_of_paagrio_0.jpg
Pa'agrio's Warm Breeze - 4 hour - 15
Upon use, for 4 hours, you can temporarily feel the Vitality recovery herb's effect. No effect applies when used while the Birthday Joy buff is in effect. Cooldown is 60 min. Cannot be exchanged or dropped. Can be shared between characters within the same account through the Dimensional Merchant. Can be stored in a private warehouse. Vitality item with limited usage.
 

Users who are viewing this thread

Верх